Session Resources

Session Resources

UNDER CONSTRUCTION

9:15-11:00 MakerSpace: One Journey to Enhancing STEM Education As educators balance standards, STEM, and soft skills, how do you add a makerspace? Learn one school’s journey to develop a successful makerspace.
9:15-11:00 Youth Conceptions of Engineering Work Participants will explore findings from our study investigating conceptions of engineering work held by rural students and discuss culturally relevant teaching approaches in engineering.
9:15-11:00 STEM Activities Increase Creativity in 4th/5th Graders We are all interested in STEM activities and increasing critical thinking. See what we are doing in fourth and fifth grade and experience their “visions.”
9:15-10:30 AND 11:00-12:15 Reimagining Your School Building Re-imagine the school building and grounds, not as a container for education but as a learning tool and laboratory for applied STEM education! In this interactive workshop, educators will be given free access to a number of lessons that they can begin using with their students right away.
9:15-10:30 AND 11:00-12:15 Teamspiration and the Rube Goldberg Machine Participants will incorporate STEAM through Rube Goldberg machines, completing a simple task through a set of complex steps. Students will connect simple machines, cause/effect relationships, how-to directions, and much more! You’ll leave the session with design briefs and ideas to implement your own Rube Goldberg Challenge in the classroom.
9:15-10:30 and 11:00-12:15 Making Engineering the Foundation of a Problem-Based Learning Unit Learn the basics of project-based learning and how to design a project-based unit that focuses on engineering. Walk away with the beginnings of a project-based unit that is tailored to your own standards!
9:15-10:30 Waterworks: Energy and Water Use the power of water to design a waterwheel to lift objects, and design a solar water heater to study variables in energy transfer.
9:15-10:30 Fidgets: Friend or Foe? Focusing on ways to embrace fidgets as teachers and how to make them an investigative tool for students. Using their research and data students will then make their own fidgets to help their personal needs.
9:15-10:30 Project-Based Learning in the K-2 Classroom Learn how to create and sustain a PBL-inclusive classroom that is specifically geared to the needs of the primary grades.
9:15-10:30 Partnering with 4-H for STEM Enrichment Learn how teachers can partner with Virginia Cooperative Extension to bring additional STEM resources into the classroom with programs like National 4-H Youth Science Day, SPIN (short-term special interest) clubs, in-school 4-H cubs, science fair, and after-school programs.
9:15-10:30 BreakoutEDU There are BreakoutEdu games for every grade level from k-12 spanning all areas of the curriculum. BreakoutEdu is an engaging, fun, learning activity that helps students build skills in critical thinking, collaboration, communication, and creativity. In this session participants will experience physical and digital Breakouts. Once you experience BreakoutEdu you’ll be eager to try Breakout Edu in your classroom.
9:15-10:30 Children’s Engineering for Preschool through First: Yes They Can!!! A brief overview of the 10 “big ideas” behind children’s engineering and how to incorporate them into prekindergarten and first gradeusing design briefs, literature, manipulatives, and hands-on projects.
9:15-10:30 STEAM in the Primary Grades Learn how STEM education can easily become STEAM education by incorporating fun, age-appropriate literature into hands-on science lessons.
9:15-10:30 Easy STEM Integration with NASA Resources Participants will use NASA STEM resources to integrate engineering into physical science lessons that target light and sound, force and motion, and states of matter.
9:15-10:30 Learning with Coding Enhance your classroom instruction and student performance with BlueBots and Ozobots.
9:15-10:30 Young Kids Tackle Life Needs of Animals Students identify and describe the life needs of animals. Through a STEM design challenge they can show them!
9:15-10:30 The Power of STEAM Using Ozobots Learn how to use Ozobots to create STEAM lessons to further engage one’s students and participate in a hands-on engineering design based activity!
9:15-10:30 Putting the Energy in Engineering (K-5) Engineering design challenges with a focus on energy, appropriate for the K-5 classroom. Includes takeaways that are SOL-aligned and ready for immediate implementation.
9:15-10:30 STEAM: Where Science meets the Arts! The basic model of STEAM-based education is to teach kids to bridge subjects and problem solve by using their creative thinking cap. The arts have it all! Join our session and learn how to connect all areas instead of in isolation and revamp those old STEM lessons.
9:15-10:30 We Played a Game in School Today… Gaming, like coding can be a fun way to develop logic and reasoning. Successful games aren’t too complicated or too easy- they are just right! Join us to explore gaming and experience rule making, breaking and tweaking to learn design and strategic thinking!
9:15-10:30 Children’s Engineering: Lessons Across the Curriculum in the Primary Grades Come see how we have overhauled our curriculum, instilling energy and creativity by using systems thinking, research, making, and design thinking.
9:15-10:30 A Divisionwide Robotics Program Initiative Presentation focuses on a divisionwide effort to offer a robotics program at all schools within the Falls Church City Public Schools.
11:00-12:15 Engineering Challenges in Life Science Explore adaptations of living things and engage in challenges using engineering to mimic structures that enable to organisms to survive.
11:00-12:15 Linking Science, Math and Literacy with Problem-Based Learning Learn how to plan, structure and organize classrooms using problem-based learning (PBL). Motivate your students by solving relevant problems based on curriculum needs through engineering and literacy.
11:00-12:15 Engineering STEAM Girls’ Clubs Within Your School Community Empowering girls to see themselves in a STEAM career is vital to the future of women in these fields. We will teach others how to start a successful STEAM Girls’ Club at their school, discuss what we have done and changed, where we are going with our club, and complete a quick design brief that we use to kick off our club! Resources (websites, handouts, etc.) will be provided to participants to help them begin empowering the girls in their school community!
11:00-12:15 Snap, Crackle, Pop-Ups Do you want to take your paper engineering skills to the next level? We will investigate techniques to combine electrical circuits with pop-ups, pull tabs, and rotary spins.
11:00-12:15 Fidgets: Friend or Foe? Focusing on ways to embrace fidgets as teachers and how to make them an investigative tool for students. Using their research and data students will then make their own fidgets to help their personal needs.
11:00-12:15 Putting the MOTION in STEM Hands-on, SOL-aligned materials designed for immediate classroom use. You will take away lessons focused on teaching motion through engineering design challenges.
11:00-12:15 Connecting Parents with PBL and STEAM Learn how to connect your parents to STEAM and PBL (Project-and Problem-Based Learning) through student driven digital portfolios.
11:00-12:15 Pneumatics for the Elementary Classrooms: Watch the Animals Fly! Learn all about pneumatics in our daily lives and using air power to create fun challenges like Pete the Cat’s popping button or The Three Little Pigs popping out of a birthday cake.
11:00-12:15 Designed for Success: Engineering by Design TEEMS Engage in Engineering by Design Pre-K-6 NxtGEN TEEMS course materials that intentionally integrate multiple discipline areas and come away with fun-infused classroom ready materials.
11:00-12:15 Upper Elementary Hands-On STEM Learn methods for sparking interest in STEM concepts through fun, hands-on activities.
11:00-12:15 Updated Classic: VCEC’s Boat Building Design and Engineering Challenge Apply an understanding of buoyancy and boat trim by designing and constructing a boat that floats and carries a load. Work through the engineering design loop to plan and build your own boat using limited materials and supplies.
11:00-12:15 Coding in Your School Maker Space Ready to start a makerspace for your elementary school? Capture your students’ attention with code and then translate it into application.
11:00-12:15 Building with a Museum: Discover the Fun! Join the Discovery Museum in equipping Rapunzel’s Tower with a pulley system, creating recycled instruments for Ada’s Violin, and designing your own roller coaster!
11:00-12:15 Keynote Speaker Session Keynote Speaker Session
11:00-12:15 STEAM in Early Childhood Special Education Participants will discover how STEAM fits into an early childhood special education curriculum.
11:00-12:15 Technology Education Academic Integration Using Technology Education to achieve academic objectives in the classroom.
11:00-12:15 Differentiating STEM for English Learners: A unit on Community Participants will learn how to connect content and academic language to meet the needs of English learners’ levels of English language development through a STEM project. The presenter will share a differentiated social studies STEM project on community. Participants will have the opportunity to design their own community.
11:00-12:15 “Honey, They Shrunk My Classroom!” Learn how students miniaturized their classroom while expanding their design thinking and engineering skills using digital fabrication, 3D printing, and virtual reality.